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#06 Terrain Texturing
October 09, 2024
by
Dormarr
So I've spent days tinkering with shaders and tiles, renderers and custom scripts trying to achieve the style I've been striving for. And after many attempts and varying approaches, I've finally found...
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#05 Colour Mapping Tiles
October 04, 2024
by
Dormarr
After taking a holiday to see some family, I've come back to this project rejuvenated, filled with fresh ideas and inspiration on how to develop some of the core mechanics of this game. Since I'm stil...
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#04 - Natural Features
September 07, 2024
by
Dormarr
For the past week I've been working on a scalable registry system to assign settings to biomes for more dynamic, streamlined, and easily adjustable world generation, and my God it's been a task. After...
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#03 - Expanding Biomes
September 02, 2024
by
Dormarr
I've been trying to brainstorm better ways to develop a biome system. I've been pouring through some of the source code from other projects to get some inspiration, and have implemented a registry sys...
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#02 - Prelim Artwork
August 30, 2024
by
Dormarr
As an artist, it is difficult to maintain a vision in a project without some firm visuals to go alongside. Capturing some essence of the initial idea, the vision of the project, can help motivate and...
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#01 - World Generation Foundation
August 30, 2024
by
Dormarr
Creating an infinite world always seemed like such a daunting task. Random infinite sequences are easy, but making something that looks like it was crafted? With maths? That's nuts. I knew the fundame...
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#00 - Initial Ideas & Concepts
August 30, 2024
by
Dormarr
#Misc
I have wanted to make an open world sandbox game for a very, very long time. It's the typical dream game of an open world RPG, except my focus for this project is on the ecosystem and the world, rathe...
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